Dev Blog

by Dreamcatcher Games

Restructuring and the new beginning

Dreamcatcher Games - September 19, 2023

It went through the ranks of developers like a wave.
The price changes of Unity.

I worked with Unity for years and was very happy at first. In the last few years, unfortunately, one or the other times with the engine has been ticked off.

The price changes are not necessarily the problem, which bothers me personally. Rather, it is the external communication and the uncertainties that go along with it.

As an indie developer from Germany, but also outside of Germany, you don't have it easy. Developing a game is an immense effort that saps your strength and your psyche.

I don't want to give up on this dream, but the trust in Unity has been exhausted for too long.
Even though Unity may now row back once again, I have decided to change the engine.

I will build up new knowledge in the Unreal Engine and implement future projects with this engine.

Even though the development of the horror game has made good progress, this project has to be paused for the time being.
If the horror game will be the first project in the new engine I can't guarantee. But the game will definitely not be thrown away but will be developed again in the Unreal Engine. But I can't say yet when this will happen.

But I'm also using the change as a chance to make a fresh start and maybe share with you one or the other fail that happens in the new phase.
I hope we'll still reboot together and of course I'll keep you posted on the launch of the new projects development.

Until then stay healthy.

Important old blog entries:
Catch dreams - Behind the scenes - ShaderGraph+Hack

Kickoff to "make the most of dreams"

Dreamcatcher Games - December 17, 2022

Our new website is live. This dev blog has seen the light of day. Now it can go. We can start to develop more games.

With this blog we want to take you with us on our journey. Our journey, in which we catch dreams and make the most of dreams.

Dreamcatcher Games


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Restructuring
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